Listen to: Making Distance Disappear Teamwork is a lot harder than it used to be. In the not-so-distant past, teammates simply called a meeting, gathered in a conference room and solved problems—or at least they tried to. It wasn’t a perfect process, but it was far less complex. Today, the issues that organizations face are knottier and the stakes are higher. Sometimes the people with the best skills to solve these problems all work in the same place, but most of the time they don’t.
The new skill set demanded of employees today is the ability to successfully work across different locations, time zones and countries. Workers need to navigate distributed teamwork that is cross-functional, cross-cultural and cross-organizational. Ask anyone on a distributed team and they’ll tell you it’s tough work.
Even for teams collaborating in the same place, the bar is set higher than ever: The basic expectation is to be faster, smarter and more innovative. This is hard enough to do when you’re sitting shoulder-to-shoulder alongside teammates with whom you’ve built some social capital: people you can see, hear and understand, working with content that’s within reach. Now try it with people who are working remotely—some of whom you’ve never met in person, some you can’t quite understand and some who are working late at night while you are in the office early and your body still wants to be in bed.
Yet, distributed work is not just a hurdle to be overcome; it’s actually a powerful catalyst for change within an organization. Welcome to the world of distributed teams—and the new normal. In today’s economic landscape organizations can’t allow distance to be a barrier to effective teams. They need to assemble the best talent to solve today’s thorny problems, and requiring people to be in the same location limits the range of skills and experiences that organizations can bring to bear on a project.
Yet, distributed work is not just a hurdle to be overcome; it’s actually a powerful catalyst for change within an organization. Distributed teams can eliminate redundancies, while expanding an enterprise’s capabilities by establishing satellites in talent-rich locations. Some organizations think about distributed work simply as a way to speed up projects by keeping work moving around the clock; the bigger opportunity is to fully leverage the organization’s scope and scale. And to do that, organizations need to find ways to make distance disappear.
The Problem of Presence Disparity As distributed teams become pervasive, the challenges they face become more evident. A study of 70 global teams, conducted by researchers at the business schools of Dartmouth and the University of Maryland and reported in MIT Sloan Management Review, showed that very few globally distributed teams gave their performance high marks. A survey commissioned by Brandman University similarly concluded that, within the 135 large and Fortune 500 companies included in the study, virtual teaming was mostly regarded as a necessary evil versus a value-add. Teams rely on technology for connecting and collaborating day-to-day, but most executives admit that they are struggling to effectively connect their workforce virtually, says IBM’s expansive “Working Beyond Borders” report. Steelcase researchers have studied distributed teams and found that one of the consistently nagging problems they face is presence disparity.
It’s a term that few of us have heard, but many have experienced. We all know what it’s like to be physically present at a meeting. But when we work remotely, we don’t have the same experience as the people who are in the room together. Not only is the experience different when we are remote, sometimes it is just plain bad. Presence disparity is more than just a nuisance. It can undermine the benefits of having a diverse, distributed team and hurt their productivity. When the reality of presence disparity isn’t addressed, the overall collaboration experience can easily become unpleasant and taxing, with participants feeling strained physically, cognitively and emotionally.
Meanwhile, as the pace of work has intensified, people often find themselves in a “mixed presence” work mode—they are physically present in one conversation, while being virtually present in one or more synchronous conversations using an array of technologies to text, chat, post, email, etc. Distractions abound, workflow gets bottlenecked and misunderstandings, misinterpretations and conflicts escalate.
As chaos and frustration ensue, progress slows or gets totally derailed. You’ve experienced presence disparity if you are working remotely and:. You’re the only person on the phone and your team forgets that you’re there.
The team is brainstorming at a whiteboard, talking about content you can’t see. People in the room talk rapidly and over each other so the conversation sounds like gibberish. The phone or video connections are jerky or repeatedly dropped, breaking the conversation flow. Your teammates schedule meetings at convenient times during their workday, which means you always work late or early.
You make a comment when you’re on the phone and everyone in the room goes silent. Are they stunned by your brilliance or are they all rolling their eyes?. You can’t shake the feeling that the “real” meeting started after the call with you ended. Conversely, you can experience presence disparity when you’re part of the team gathered in the room and:. The person on the phone is unaware that you’re all distracted by him eating potato chips during the meeting (or walking through the airport, or listening to his dog bark, or, or, or). You’re on video and suddenly become aware that the camera is pointed directly up your nose and the lighting just added 10 years to your face.
The video screen is so large that the person on the other end looks huge and it feels like “Big Brother” is watching you. You’re trying to use video on your mobile device (the same one you use to chat with family) and have to sit uncomfortably close to your teammates so everyone can be seen on camera. The formal videoconferencing suite in your office feels like a United Nations meeting and you catch yourself sitting very stiffly and worrying if your hair is sticking up. You’ve been drawing on the whiteboard for several minutes and realize that the camera is still pointed at the table and your teammates on the other end have no idea what you’re talking about. “Unlike mobile devices, the key to large-scale technology is where and how it is situated in space.” David Woolf General Manager of Steelcase Integrated Technologies Video to the rescue?
In a quest to eliminate presence disparity, businesses have recognized the potential of video to solve a myriad of distributed teams’ challenges and have dramatically amped up their video use. Cisco predicts that video overall will account for about 80 percent of all Internet Protocol (IP) traffic by 2018 (up from 66 percent in 2013), with continued business adoption driving a substantial portion of that growth. Some teams are using technologies that originally were designed for personal communications on smart phones, tablets and laptops, which can be helpful for some interactions but can also create their own series of awkward or frustrating moments. The biggest hurdle to remote collaboration is poor audio or video quality, according to a recent study by Polycom, a leading video and voice conferencing provider, and a close second is difficulty with sharing content. Both of these are particular challenges when using smaller-scale or mobile devices. To help workers connect, several software solutions have been developed for video and content-sharing in a business context. These can work well for some needs, but they’re constrained by scale: It’s impossible to connect more than just a few participants at once (up to six, for example) and content-sharing is typically limited to just what’s on a host computer.
Capturing anything on a whiteboard or elsewhere in a room is so awkward and hit-or-miss that it’s not really an option. As needs become larger-scale, organizations are using videoconferencing or telepresence more heavily than ever. Infonetics Research noted that in late 2013 the demand for video capability at the enterprise level was “at an all-time high,” yet growth was modest at 5 percent as organizations began adopting these larger-scale solutions in their spaces and weighing the value between large- and small-scale conferencing options.
Growth at the large scale is expected to escalate. Because larger-scale videoconferencing has significant implications for the physical environment, organizations need to understand how to optimize this technology in their space.
If not well executed, it can be frustrating and expensive, and the technology won’t deliver the desired results. “Yes, you can stick videoconferencing in some corner of some room and technically it will work,” says David Woolf, Steelcase general manager of integrated technologies. “But it’s probably not going to have much impact. Unlike mobile devices, the key to large-scale technology is where and how it is situated in space.” Why Videoconference? 80% of the messages people receive come from body language 57% multitask during phone calls 04% multitask during videoconferences FuzeBox Survey 2014 Top Benefits of Videoconferencing 88% increased impact of discussions 87% reduced travel costs 94% increased efficiency and productivity 87% expedited decision-making Wainhouse Research and Polycom Survey The Power of Seeing Eye-to-Eye Video provides a wealth of content compared to other media. As a communication tool, much of its power comes from eye contact. At research centers such as the Center for Brain and Cognitive Development at the University of London, scientists are demonstrating that eye contact is the basis of human connection from a biological as well as cultural standpoint.
Studies of the neurocognitive mechanisms involved in perceiving and responding to social cues show that seeing another person activates specific parts of the brain called mirror neurons, which react most strongly during face-to-face contact and a little less during video contact. Mirror neurons enable us to “read” other people’s intentions, which fosters mutual understanding and empathy. Proving that point, a study at Northwestern University showed that eye contact between doctors and patients leads to better patient outcomes. Another study, conducted at Cornell University, showed that even a picture of eyes locking with yours has impact. As videoconferencing becomes an everyday work behavior, it’s essential to create spaces that support it.
TeamStudio is a full room solution for active distributed teams that mimics the experience of being together. Having visual connections is especially important when a distributed team comprises people from different countries and cultures. “Although people in Asian cultures have been socialized to avert their eyes more quickly than those in Western cultures, all humans crave eye contact and respond to it in significant ways, which results in richer communication experiences and helps build trust,” says Beatriz Arantes, a Steelcase WorkSpace Futures researcher with an advanced degree in environmental psychology. “We’re adept at picking up subtle signals of what people are thinking that may not even register on a conscious level.
Additionally, we know that in some cultures, China, for example, people derive more meaning from unspoken signals than in countries such as the United States, where a direct and explicit approach is considered key.” Visual cues help break down language barriers among global teams. Different accents, different dialects and differences in semantics can make it difficult to understand certain words or phrases.
Being able to see confusion in a person’s eyes gives you an immediate visual cue that you’re not being understood, so you can restate or ask for feedback. As a result, people become better communicators and more sensitive to cultural differences. But videoconferencing hasn’t solved all of these issues just yet. For example, the growing practice of using videoconferencing for job interviews creates disadvantages for both employers and candidates, according to a recent study published in the Management Decision journal. Job candidates interviewed on video were rated lower and were less likely to be recommended for hiring.
Meanwhile, candidates rated their interviewers as less attractive, personable, trustworthy and competent. “All humans crave eye contact and respond to it in significant ways, which results in richer communication experiences and helps build trust.” How we are perceived on video is also a barrier to its use, as poor lighting and camera angles make some people dread being on camera.
Steelcase research found that 58 percent of employees felt they look washed out or tired on video, which is not an issue of vanity but of distraction. A full 72 percent said they notice their appearance on camera, which diverts their attention and causes people to behave less naturally than they do in person, both of which impact their engagement levels. Human behavior on video can be less natural if the environment is not well designed, according to Steelcase researcher Ritu Bajaj, who studied workers using video for distributed teamwork. “We saw that people tend to behave in a very forced and formal way during telepresence meetings. They sit up very straight, as if they’re TV news anchors, and are reluctant to move,” she explains.
Researchers noted that people struggle to make eye contact, because their instinct is to look at the screen rather than the camera. If camera angles aren’t carefully positioned, it creates the appearance that people are always looking past you, not at you. Many videoconferencing room designs have a bias toward seated postures and people can’t move around the room without being off camera, so drawing or note-taking on the whiteboard is less viable. Videoconferencing: The Business Case Beyond the pros and cons of videoconferencing on human interactions, there are additional business considerations.
Initially, organizations turned to videoconferencing as a way to reduce travel, but other benefits have emerged. A Polycom study shows that the vast majority of people find the top benefit is increased efficiency and productivity (94 percent). Other top-ranked benefits cited are increased impact of discussions (88 percent) and expedited decision-making (87 percent), which now ties with reduced travel costs (also 87 percent). More than half of all respondents predicted that video would be their preferred collaboration tool by 2016, replacing email and audio conference calls. “Real business needs are driving the growth in videoconferencing,” says John Paul Williams, director of industry solutions at Polycom. He has seen videoconferencing use expand dramatically, especially for product development.
Williams notes that companies are using video to share intricate designs, models and structural analyses and conduct design reviews in real time, which means the video quality must be high and of a large enough scale to see details. For these business situations, speed is imperative and there is little room for error so a quick chat on a mobile device is less than ideal. Research indicates another advantage of videoconferencing is that it’s a remedy for the plague of multitasking. A 2014 survey of more than 2,000 U.S. Workers conducted by FuzeBox (now Fuze) showed that only four percent said they multitask during a videoconference compared to 57 percent that confessed to doing it during phone calls. When organizations find the phone is becoming a handicap to getting work done and videoconferencing an asset, that’s clearly a whole new dynamic. “In the early stages of videoconferencing, seeing and hearing others was the focus.
Now, content is king.” John Paul Williams Director of Industry Solutions at Polycom Sharing Content In Real Time While each new technology offers distinct advantages, simply acquiring any technology without considering its spatial and behavioral impacts is a formula for failure. Recent Steelcase research has yielded breakthrough insights into how spaces can be intentionally designed to amplify innovation and break down the distance between coworkers on distributed teams. Researchers and designers studied team behaviors, developed product and spatial design concepts and then built pilot spaces to test their ideas in real conditions. Called behavioral prototypes, these spaces ultimately led to design solutions that were implemented in Steelcase’s recently opened Innovation Center as well as other locations. They found that the demands on video today are much higher than when the technology first came on the scene. In the early stages of videoconferencing, seeing and hearing others was the focus. Now, content is king.
Distributed teams need to share and interact with a variety of digital and analog content. In fact, in distributed collaboration environments, content sharing is at least 50 percent of an effective videoconferencing experience, says Williams at Polycom. Steelcase experts concur. “The questions we’re exploring are bigger than just helping people be seen and heard,” notes Woolf.
“How can distributed coworkers become part of each other’s content in real time? How can we replicate being together in real time? What will it mean to democratize the experience?” “Teams that share a physical space can achieve remarkable productivity improvements in terms of creative problem-solving, task coordination, evaluation and learning,” says Patricia Kammer, a Steelcase researcher studying global teams. “Collocated teams are able to get to know each other quickly and interact spontaneously.
And they can live in their content—it’s persistent within the space. For distributed teams, the design goal should always be to eliminate the gap of not being collocated. This means minimizing presence disparity and fusing the physical and virtual experiences as much as possible so that people can achieve the same level of high performance even when they aren’t physically together in the same room.” Part of the challenge is realizing that collaboration takes different forms and needs different kinds of spaces. Where videoconferencing can fall short is that many organizations don’t realize they need to design spaces and video experiences that mimic being collocated.
Conference rooms are the most-used environments for videoconferencing (79 percent), according to Polycom. Yet, typical conference rooms with long rectangular tables can be difficult for interactions in person and they are not ideal for video.
People are locked into seated postures at a long table that makes it impossible to have everyone on camera. There’s typically just one monitor, which makes sharing digital content difficult. Audio pickup is uneven, depending on where people sit. And, because of the camera angle and limited floor space, anytime someone stands or walks around, it’s disruptive. Media:scape collaboration settings at Steelcase’s new innovation studio in Portland, Ore., make it easy for the people who work there to stay connected with teammates in other locations around the world. The spaces designed for distributed work that emerged from Steelcase’s research support team members before, during and after a collaboration session.
They allow people to assemble and array information, and change postures as needed based on the meeting duration. Lighting, camera and microphone placements were honed through extensive trial-and-error testing in the prototype space. A range of media:scape® solutions provides effective configurations for teams of various sizes that are engaged in different types of work. Media:scape was developed specifically to make content-sharing easy during videoconferencing or within a collocated team. It allows people to easily connect their devices to monitors with a physical connector or, now, through a virtual app.
Digital content can be shared across locations as easily as when people are collaborating side-by-side, a key advantage. TeamStudio, for example, is a full room solution specifically designed for distributed teams engaged in generative collaboration. It takes the same size of a typical conference room, but the similarities end there. Instead of one long table, there are two adjacent tables, specially shaped for videoconferencing, that encourage movement and create a “center stage” between them that’s easily accessed by anyone in the room.
The cameras are placed for optimally inclusive sightlines and assure remote participants can see teammates and also what’s on the whiteboard. Digital content is easily shared via media:scape from either table. When teams are distributed, it’s important to think about both sides of the experience. Each location should be designed for sharing digital and analog content. Monitors, thoughtfully sized and positioned for natural “across the table” views of distributed coworkers, are hosted in V.I.A. Walls that also include an LED light strip angled to fill in shadows and bounce light up off surfaces.
V.I.A.’s superior acoustics seal in audio privacy for the team, while also keeping noise out to minimize distractions. Another solution: When media:scape is integrated with FrameOne benching workstations, it creates a collaborative environment for up to eight people in a space-saving footprint. Workers can switch instantly from solo to group work, with the tools and easy access to each other that they need to evaluate information and make decisions quickly. For workers who benefit from frequent and spontaneous exchanges with teammates in another location, this is an ideal setting for a “wormhole”—an always-on video connection that eliminates the need to schedule a conference or make a call. Instead, workers just look up and start talking. Whether the teammate is across the table or across the globe, it’s an effortless and natural way to communicate and solve problems throughout the workday.
It’s important to keep in mind that teammates don’t all collaborate together all the time. Instead, there’s a rhythm of coming together, then breaking apart to accomplish subset assignments, then everyone coming back together again, and so forth. This pattern gets repeated throughout the lifecycle of the team. So when a team is distributed, to replicate the experience of being collocated, videoconferencing for one-on-one or two-on-two exchanges is essential. Media:scape kiosk™ meets these needs with optimal screen size and camera distance for standing or seated options. “Distance can’t be a barrier for a business that wants to innovate and compete in business today.” David Woolf General Manager of Steelcase Integrated Technologies Because technology integration plays a critical role in Steelcase product development efforts, Steelcase’s newest distributed team space is in Portland, Ore., a flourishing technology hub.
Fourteen people now work in the Portland studio. Although the footprint is relatively small, the choice of settings is broad enough to support a range of activities, including distributed as well as informal side-by-side collaboration. There are two settings for videoconferencing, and most of the people who work in the Portland space are on video most of the day, collaborating with teammates in Germany, Michigan and Georgia. As a distributed team, they are well-equipped to “live and breathe” their content, closely interacting across distances on everything from brainstorming to budgets, says Woolf, who leads the effort and is based in Portland. “Distance can’t be a barrier for our team or for any organization that wants to innovate and compete in business today,” he says. “This space is a big win for us. In addition to it being a very effective environment for our collocated work, we’re also equipped to collaborate across the globe.
We can tap into the very specialized knowledge that exists in each location. So it’s about efficiency of scale and combining expertise. And it’s also about building personal ties and trust across those distances, satisfying the social needs that are so important for really taking off as a team. In a very positive way, the integration of the technology and the space here really forces engagement.” Blending Realities Working on a distributed team is challenging, no question. Different languages, time zones and cultures often get in the way. What’s more, as much as technology brings people together, it also causes its own set of problems—especially presence disparity, a divisive “us and them” versus “we” dynamic that can quickly derail even the best-intentioned distributed team.
It doesn’t have to be that way, however. Distributed teams can become high-performance teams. But, as surprising as it may be, you can’t address the problems of distance without taking the physical environment into account.
Even when teams are interacting virtually, how their workplaces are designed has powerful impact. “We know that for distributed teams today, success requires the fluid flow of knowledge and ideas,” says Kammer. “In physics, fluidity is about having a continuously transforming configuration under applied stress. Similarly, teams need spaces that help them be resilient and adaptive, allowing them to transform their work as rapidly as the market changes.” Especially for teams doing generative collaboration, one-on-one videoconferencing with media:scape kiosk supports focused problem-solving between group sessions. Just as technology alone can’t do the job of bringing distributed teams closer, physical space alone can’t either. But when the two work together— when technology is thoughtfully integrated into workplaces based on a deep understanding of what people need and want—it’s possible to significantly cinch the distance gap. Nothing can replace the experience of being together in person, at least not in the here and now of today.
All members, especially those directly involved in fundraising or spending club funds, should be invited to discuss the budget. The more people involved in the budget preparation, within reason, the less likely that an important figure will be overlooked. This enables the club to more effectively fulfil its aims and objectives within the framework of its plan and financial means. Download free budget for youth football program description.
However, when the right technologies are brought into a workplace in the right ways, the stage is set for distributed teams to succeed by building trust, transferring knowledge, combining ideas and generating the kind of breakthrough solutions that are so essential to so many organizations today. Six Things To Consider When Designing For Distributed Teams Understanding the tensions of being a distributed team leads to an understanding of the design opportunities. Among the insights derived from Steelcase’s research into distributed teams are these concepts for consideration: 1. Consider camera and microphone placements carefully. Develop a layout that allows all users to be on camera and clearly audible.
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Include multiple screens so participants can see each other and their content at the same time, making sure people can move and stay on-camera without disrupting the flow of interaction. Create zones that allow people to move fluidly between group work and privacy. People in collaborative teams make quick switches between these modes throughout the day.
Glass walls within the room can create acoustical separation while supporting continued visual access. Enclaves immediately adjacent to the team space allow team members to get away without going away. Design the environment to encourage movement and a range of postures so that participants can stay energized and engaged.
Stool-height tables encourage standing up and staying on camera, or make it easy to transition off and back into the conference. A lounge setting with videoconferencing is another effective way to encourage movement and informality. Think about both sides of the experience. Provide similar environments in all locations, equipped with the same level of tools and technology controls. Incorporate abundant display surfaces, both analog and digital, to help distributed teams develop a shared mind.
Consider how the space can help build trust. For instance, just outside the team room, a “wormhole”—a continuously open, real-time video connection that acts like an open window between two locations—can help promote social exchanges as people come and go.
Plan for a range of team sizes and videoconferencing exchanges. One-on-one interactions, paired work and collaboration among subsets are as important as full team sessions. Distribute as many choices as possible—videoconferencing kiosks adjacent to the team space, nooks within it and even mobile solutions—to leverage real estate and encourage use of the technology. Introducing New Research on Engagement + the Global Workplace 1/3 of workers in 17 of the world’s most important economies is disengaged, according to new research from Steelcase. Working with global research firm Ipos, the Steelcase Global Report is the first to explore the relationship between engagement and the workplace.
What is OpenWrt? OpenWrt is described as a Linux distribution for embedded devices. Instead of trying to create a single, static firmware, OpenWrt provides a fully writable filesystem with package management. This frees you from the application selection and configuration provided by the vendor and allows you to customize the device through the use of packages to suit any application. For developer, OpenWrt is the framework to build an application without having to build a complete firmware around it; for users this means the ability for full customization, to use the device in ways never envisioned.
OpenWrt LEDE merge The OpenWrt and the LEDE project are happily announcing the unification of both projects under the OpenWrt name. After long and sometimes slowly moving discussions about the specifics of the re-merge, with multiple similar proposals but little subsequent action, we're happy to announce that both projects are about to execute the final steps of the merger. The new, unified OpenWrt project will be governed under the rules established by the LEDE project, which can be found. Active members of both the former LEDE and OpenWrt projects will continue working on the unified OpenWrt.
LEDE's spinoff and subsequent re-merge into OpenWrt will not alter the overall technical direction taken by the unified project. We will continue to work on improving stability and release maintenance while aiming for frequent minor releases to address critical bugs and security issues like we did with LEDE 17.01 and its four point releases until now. Old pre-15.05 OpenWrt CC releases will not be supported by the merged project anymore, leaving these releases without any future security or bug fixes. The OpenWrt CC 15.05 release series will receive a limited amount of security and bug fixes, but is not yet fully integrated in our release automation, so binary releases are lacking behind for now. The LEDE 17.01 release will continue to get full security and bug fix support for both source code and binary releases. We are planning a new major release under the new name in the next few months. The merged project will use the code base of the former LEDE project.
OpenWrt specific patches not present in the LEDE repository but meeting LEDEs code quality requirements got integrated into the new tree. The source code is hosted at with a continuously synchronized Github mirror hosted. We accept patches sent to our mailing list via openwrt at lists.infradead.org (is still being setup) or Github pull requests to. Yet open pull requests to both the old OpenWrt and LEDE repositories will be closed after a 30 day grace period. We encourage people to open new pull requests at the new repository or re-send still unmerged patches. The remerged OpenWrt project is legally represented by the Software in the Public Interest (SPI) - an US 501(c)(3) non-profit organization. (see ) The SPI is managing our OpenWrt trademark, handling our donations and helping us with legal problems.
The original OpenWrt codebase has been archived for future reference and is hosted. The bug tracker is available at with previously reported LEDE project issues migrated to it.
Old pre-15.05 OpenWrt CC releases, which are not supported any more, can be found. Infrastructure currently available under the lede-project.org domain will be moved to corresponding openwrt.org subdomains and redirects will be put in place where appropriate.
The old OpenWrt buildbot infrastructure will be shut down and its compute resources integrated with the existing LEDE infrastructure in order to maintain build coverage of current and future releases. The merger of the OpenWrt and LEDE forums and wikis is not yet fully decided, so all portals will continue to be available under their respective domains until a definite consensus is reached. OpenWrt project. OpenWrt Summit 2016 To help encourage the growth and strength of OpenWrt, LEDE and the broader ecosystem, the OpenWrt Summit Committee is organizing the second OpenWrt Summit. Co-located with ELCE and OpenIoT in Berlin, Germany on October 13, the OpenWrt Summit is the only annual event focusing exclusively on OpenWrt. Free for all to attend, OpenWrt Summit does not require an ELCE/OpenIoT ticket. Anyone interested in OpenWrt, LEDE or other related projects is invited and welcome.
As a community centered conference, we invite users, developers, employees of companies who use OpenWrt and anyone interested in OpenWrt or LEDE to submit a speaking/session proposal for the OpenWrt Summit. Suggested topics include:. Introductory topics (What is OpenWrt/LEDE? How to build?
How to install? How to build packages?). Hardware (Adding support for hardware you created or bought, contributing back to the core). OpenWrt/LEDE derivatives (Best practices, staying close to core). Unique and complex usage scenarios. Security (Containers, jails, etc). Culture (Encouraging new contributors, documentation, advocacy).
Internet of Things/Internet of Everything. Future of OpenWrt, LEDE and related projects We also welcome any other session topic related to OpenWrt and LEDE. Again, we encourage everyone interested to submit a session proposal for the OpenWrt Summit. Proposals should be submitted by August 19. Financial assistance will be available for speakers who require it. To learn more and to submit your proposal, please visit:. Also, if you're interested in learning more about the conference, including lodging information, please visit this URL as well.-.-.-.-.
- - W I R E L E S S F R E E D O M - CHAOS CALMER (15.05.1) -. 1 1/2 oz Gin Shake with a glassful. 1/4 oz Triple Sec of broken ice and pour. 3/4 oz Lime Juice unstrained into a goblet.
1 1/2 oz Orange Juice. 1 tsp. Wireless Battle of the Mesh v9 OpenWrt.org endorses the The 'Wireless Battle of the Mesh' is an event that aims to bring together people from across the globe to test the performance of different routing protocols for ad-hoc networks, like Babel, B.A.T.M.A.N, BMX, OLSR, and 802.11s. Many developers and community networkers will join the event to hack, test, discuss, explain and learn.
If you are interested in dynamic routing protocols or wireless community networks you can't miss this event! The battlemesh is free of charge and open for all, every year we strive to keep participation costs low by negotiating deals for accommodation and food. This year the event will take place from Sunday 1st to Saturday 7th of May 2016 in Porto, Portugal. The event is locally organized by INESC TEC, Porto, Portugal.
INESC TEC stands for Institute for Systems and Computer Engineering, Technology and Science and is a private non-profit research & development institute located on the campus of the Faculty of Engineering of the University of Porto (Portugal). OpenWrt.org endorses and supports the Battle of the Mesh v9 because of the efforts made by its community to advance the field of wireless mesh networking and foster the development of grass-roots community networks.
Some OpenWrt developers will attend the event and be ready to answer your questions! If you are interested in coming join the event's to stay up to date with the latest news.-.-.-.-. - - W I R E L E S S F R E E D O M - CHAOS CALMER (15.05) -. 1 1/2 oz Gin Shake with a glassful. 1/4 oz Triple Sec of broken ice and pour.
3/4 oz Lime Juice unstrained into a goblet. 1 1/2 oz Orange Juice. 1 tsp.-.-.-.-. - - W I R E L E S S F R E E D O M - CHAOS CALMER (15.05 RC3) -. 1 1/2 oz Gin Shake with a glassful. 1/4 oz Triple Sec of broken ice and pour.
3/4 oz Lime Juice unstrained into a goblet. 1 1/2 oz Orange Juice. 1 tsp.
Grenadine Syrup - -. Improvements since RC 2. brcmfmac: support for BCM43602. mt76: updated version with new firmware support, TX & DMA fixes. Updated 3.18 to 3.18.17.
Fixed image builder generation. Various security updates (e.g.
Today is the day. An independent group of volunteers within Microsoft has successfully open sourced and forked Windows Live Writer. The fork is called (also known as OLW) and it is part of the and managed by this group of volunteers.
Windows Live Writer 2012 was the last version Microsoft released and can still be downloaded from. If you're not comfortable using Open Source Software, I recommend you stick with classic WLW. If you're willing to put up with some bugs, then join us in this brave new world, you can download from. We're calling today's release version 0.5. Here's some of the added features, the removed features, the stuff that doesn't work, and our plans for the future:.
REMOVED: Spell Checking. The implementation was super old and used a 3rd party spell checker we didn't have a license to include an open source release. Going forward we will add Spell Check using the built-in spell checker that was added in Windows 8. Open Live Writer on Windows 7 probably won't have spell check.
REMOVED: The Blog This API. It was a plugin to Internet Explorer and Firefox and was a mess of old COM stuff.
REMOVED: The 'Albums' feature. It uploaded photos to OneDrive but depended on a library that was packaged with Windows Live Mail and Live Messenger and we couldn't easily get permission to distribute it in an open source project. ADDING VERY SOON: Google runs the excellent Blogger blog service. We've worked with the Blogger Team within Google on this project, and they've been kind enough to keep an older authentication endpoint running for many months while we work on Open Live Writer. Soon, Google and Blogger will finally shut down this older authentication system. Blogger will use the more modern OAuth 2 and Open Live Writer will be updated to support OAuth 2.
Windows Live Writer will never support this new OAuth 2 authentication system, so if you use Blogger, you'll need to use Open Live Writer. BROKEN/KNOWN ISSUES: We are actively working on supporting Plugins. We have an plan in place and on the most popular plugins that you want brought over from the Windows Live Writer ecosystem.
NOTE: Open Live Writer is NOT a Microsoft product. It is an open source project under the.NET Foundation and is managed and coded by volunteers. Some of the volunteers work for Microsoft and are doing this work in their spare time.
Are you an existing user of Windows Live Writer? We encourage you to install and try it out! OLW will run side-by-side with your existing Windows Live Writer installation. Open Live Writer installs VERY quickly and updates itself automatically. It's early but it's a start. Please bear with us as we work to improve Open Live Writer. If you do find bugs, please share your bugs at and be specific about what's not working.
And please, be patient. We are doing this as volunteers - we are NOT representing Microsoft. Open Live Writer is no longer a Microsoft project, so while we will do our best to support you, let's all try to support one another! Are you a developer/designer/writer? We've got dozens of volunteers and a few dedicated core committers. Your Pull Requests and code ARE appreciated, but please talk to the team and comment on issues before submitting any major Pull Requests (PRs). Community is appreciated and we don't want to reject your hard work, so it's best you talk to the team in a GitHub Issue and get approved for large work items before you spend a lot of time on OLW.
We welcome to open source as well! Help us with our docs, as well! IMPORTANT HISTORICAL NOTE: Much of the code in Open Live Writer is nearly 10 years old.
The coding conventions, styles, and idioms are circa.NET 1.0 and.NET 1.1. You may find the code unusual or unfamiliar, so keep that in mind when commenting and discussing the code. Before we start adding a bunch of async and await and new.NET 4.6isms, we want to focus on stability and regular updates. Building Open Live Writer and making your own personal copy! To be clear, you don't need to be a programmer to run OLW. Just head over to and download now.
However, if you do want to hack on OLW here's how!. Clone the sources: git clone At this point, you can build and run inside. It's free to download. A solution file for OLW is located. Src managed writer.sln. Alternatively, you can build at the command prompt:.
Run. Build to compile. The binaries are dropped in. Src managed bin Debug i386 Writer.
Run. Run to launch Writer. Going Forward I know it felt like it took a long time to open source Open Live Writer. In fact, my buddy John Gallant found the first email where we started asking questions in April of 2013. There was a lot involved both legally and technically as we were breaking new ground for Microsoft. Consider this. We've successfully open sourced a previously completely proprietary piece of Windows software that shipped as part of Windows Live Essentials.
This software was used by millions and contained code as old as a decade or more. Persistence pays off. This is just the beginning! Big thanks to the team that made this possible. Specifically I want to call out Will Duff, Rob Dolin, and Robert Standefer who have been there from the beginning offering coding, logistical, and legal support. Thanks to Ben Pham for our logo, and Martin Woodward from the.NET Foundation for his support, Azure Storage account, and code signing certificate! I can't thank everyone here, there's a!
We are looking forward to hearing from you and perhaps you'll join us in our open source journey. Sponsor: Big thanks to Infragistics for sponsoring the feed this week. Responsive web design on any browser, any platform and any device with. Get super-charged performance with the world’s fastest HTML5 Grid -! Hello, really good info. I'm really happy to see, there is a (real) future for Windows Live Writer as Open Live Writer. I'm still using Windows Live Writer for many websites - without, it would be much more difficult to write (posting into future, posting into past, during traveling without Internet).
However, I have already installed OLW, but missing some features. Some of them already written in your article, like Spell Checking. Additional a translation to german would be fine and Export/Import/Sync of settings is also a nice feature. At last, at the moment I use the plugin 'WLW Post Downloader' to open (old) article from (blog) websites.
The necessary url is created directly from the website and showed for user, which have edit rights. It's a theme feature. Don't know if it is possible to add that plugin/feature (support of wlw://website.com/article) - however, a plugin/API system to add more feature would be fine -.
Some different develeoper is able to add more features, without changing OLW. I know OLW will need more time for version 1.0 and not all features is necessary for 1.0. Great news, Scott! Is there any talk about offering up the code for the Vista HD version of Windows Movie Maker? That was a fantastic little movie editor that was verging on excellence until Microsoft killed it with its ugly slideshow maker, Windows Live Movie Maker. Thousands of people begged for a proper timeline based option to be restored, but the development team showed an incredible amount of disdain for the fanbase and went ahead with its plans for a poor iMovie imitation.
As predicted, the large MM community has largely died away. With both Live Writer AND WMM revived, I would be a very happy camper indeed. Looks like some time today Google made an authentication change. Old Windows Live Writer is now displaying the dreaded: 'Blogger returned the following error Not Found: Not Found.'
Not sure if they finally activated oAuth. I noticed Open Live Writer so I atempted to install it. Unfortunately it looks like Open Live Write is also affected by the Google change. I get to step one to create a blogger account and when I add my credentials I get 'The user name or password is incorrect. Please try again.'
Are others having the same issue on Old and Open Live Writer with blogger?? I just went to publish in the Old Windows Live Writer, not even knowing that the open source was coming out and I'm back to the same error from this past May. I get the Notfound:notfound error.
Then it asks me to log into Windows Live Writer but it won't take the password that is absolutely correct and I'm in an endless loop. Is this return of the May problem due to the launch of the new open source? Or what's going on and any idea when we will be able to publish from the old one? Would I be able to publish this post from Open Live Writer? I can't believe this is happening again. Very well done to all of you!!!
As you probably know by now, on December the 11th 2015, WLW completely stopped working with blogger due to the authentication method. I know it is easy for me to ask this since I am not the one crunching the bits to get OLW to work with blogger. However, I kindly ask, if at all possible, to raise the priority on the connectivity with blogger. As of now, I am in the middle of a project and was relying completely on WLW for editing my posts. I hope you see this message and that the Developer's God place his hands upon all the developers writing this new platform.:-) Specially above the head of the ones working on making it work with blogger. Many thanks Daniel. Well Hi Guys, Great news about this upgrade.
But, as of yesterday 10th December both the original WLW and this new version are coming up with the 'Not found Not Found' error when trying to upload. If I remember rightly this happened back in June or July sometime and took a few days to rectify. No probs since then. (I have a Blogger blog with a redirect).
Please can you test this out and see if there´s a fix? I find Blogspot´s own editor hard work as I upload lots of photos. (No copy and paste). I know all my settings are right, I can log into my google account but both WLW and your version are saying incorrect username / password.
Then the error. This would be great news but download of the OLW package and installation fails thus: The user name or password is incorrect. Please try again. At the Google end I am using 2 step verficiation. So I tried my regular password and when that failed I created an app password under name OLW using the url I took that password with my full user name @gmail.com in the User Name field entered the long gobbly-gook password that Google had created. NO, it does not work.
Assistance please. I would really like to go back to Live Writer which was an excellent package last time I used it. If I need to post this plea for help elsewhere please tell me. Thanks marcus b. Hi, found this because today windows live writer experienced the same access issue to blogger platform. That issue was fixed months ago but now is here again. Attempting to authenticate to blogger form WLW it gives a notfound:notfound error.
Your Open Writer has the same issue. You've written: OAuth 2 and Open Live Writer will be updated to support OAuth 2. Windows Live Writer will never support this new OAuth 2 authentication system, so if you use Blogger, you'll need to use Open Live Writer. Your software does not work with blogger as WLS. I don't think I've ever had this much blogging stress! I was sooo excited when I saw you all came out with a new development with Live Writer, BUT why in the world would you not make sure it's working correctly before cutting out the original Live Writer?? I don't mean to whine, but sleep has been lost, nerves have been on edge (to say the least)!!
It took me awhile to realize the hated pop up box with the 'Not Found' error is NOT caused by a corrupt system file, or a proxy issue, or even blaming my poor son for messing with my Google account HTML. (something he's learning in school) I went through hours and hours worth of system file checks, antivirus scans, and reboots upon reboots before I happened upon this site and realized there isn't anything wrong with my pc afterall! I realize open live writer is not developed directly by Microsoft, but seriously folks, can't you work together somehow and come up with a solution for all your Live writer fans? We love the program and don't want to use something else! The only good thing I can think of regarding all this chaos is my pc is running super smooth and fast with all the scans that were performed this weekend!
It's ready to publish some blogposts (with WLW, hopefully!). Hey everyone, They mentioned that Blogger was going to switch to OAuth2.
Open Live Writer is going to add this, it was a date slip that Google already had plans in place to turn off the old authentication. They waited this long so that Open Live Writer could be released. Just the code was not ready when the date came. No one's direct fault but they will get back up and running soon. If you are using the old live writer, you are officially dead as far as Blogger goes. I believe Scott mentioned this on Twitter for those interested. We just pushed a new version of Open Live Writer that supports Google Blogger!
You can download it. When setting up your new blog account, make sure to choose the ‘Google Blogger’ option on the first page. Don’t choose ‘Other’ like you did in Windows Live Writer. Known issues:. You need to remove your old Google Blogger accounts from Open Live Writer first. After removing them, click the 'Add blog account.' Button in Open Live Writer to set up your Google Blogger accounts.
When setting up your new blog account, make sure to choose the ‘Google Blogger’ option on the first page. Don’t choose ‘Other’. Scheduling a published post may be a few hours off. Categories are no longer supported in the latest Blogger API v3.
Support for authors, tags and comment policies is not enabled yet. Attempting to login to Google Blogger with 0 blogs will show an error message. Please create a blog on first before using Open Live Writer. After logging into Google Blogger in your browser, you may need to manually close the webpage and switch back to Open Live Writer. Amazing, it works it works!! Thanks so much guys!! I was in the middle of reformatting all my older blog posts last week when WLW went down-you guys saved the day!
For people using Blogger (like me), it's simple to add categories to your posts-just don't do it thru Blogger's default editor, you'll lose OLW's special formatting when you open the post. Go to Design, select Posts-check off the post you want to add categories to, then click on the 'luggage tag' icon at the top of the screen, it will allow you to add your categories from there.
Again errors with Blogger platform, nevertheless OLW claims to work it. Fixed the installation issue removing WLW I could create a new post.but publishing it I receive a generic 403 error.
The remote server returned an error: (403) Forbidden. This error is the worst http error to diagnose for it's a generic one. What's about tagging? The WLW has a tagger line easy to compose, OLW asks for tag provider.can't understand. Again: what's about the image composer that create albums in OneDrive? UPDATE FOR BLOGGER USERS Open Live Writer OAuth2 issue has been fixed just yesterday thanks to OLW volunteers at github. You can now download its latest copy from following the link below.
I have also shared the fix for 403 forbidden error that @Giacomo complained about. Another issue is that OLW does not support Category Listing for Blogger blogs.
For this I have shared a simple workaround to help you easily add and create labels for your blog posts within OLW. I just hope this helps most of you who were facing Login errors. Courtney, yay!! So glad to help!!! Doug, no problem, I found it and thank you for giving me the nudge! Just an FYI, I have a post scheduled for Sunday morning at 2am. When I checked it in Preview, I saw it was scheduled for 7am.
I rescheduled for 9pm on Saturday (5 hours earlier than I want it to post) and it's now showing it's scheduled for 2am. A friend wanted to post 'now' so I suggested she schedule her post 5 hours AGO and that worked to post NOW. That's one way around the delay in posting. Hope that made sense;-). Mohammad I used the same instructions last night when I got a 403 error and it worked great. Tonight when I went to post again, I got the 403 again. I went through your instructions again and found that I had followed them all correctly including 'remember my password' which was checked from last night.
Still I got the 403 error tonight. So it is now 'setting up my account' again. After it set my account up again, tonight's blog posted. It's obviously not remembering my password in spite of my telling it to. Any fix for this or am I going to have to do this every time I try to post?? Really happy to have Live Writer back! Blog is www.directionofourdreams.blogspot.com Thanks Sherry.
@Anne Clever there! However as far Case sensitive blogger labels are concerned, OLW is smart enough to understand both uppercase and lowercase letters and match only the words to the labels in your blog. I have mentioned this in my blog post. @Sherry Did you downloaded the Nightly or Release copy? I have shared the Nightly download copy in my blog post and so far I am not facing any such problems.
I rechecked it several times to ensure that I am not doing something extra ordinary but it just seems to work fine. The label option is present inside the Nightly version. Extra benefit! Not sure where to report this, but a feature that was working in OLW previously no longer functions (for Blogger). If you try to access a listing of more than 50 posts (to edit an older one) in the Open window (like 100), you get this error: System.ArgumentNullException: Value cannot be null. Parameter name: values at System.String.Join(String separator, IEnumerable`1 values) at OpenLiveWriter.BlogClient.Clients.GoogleBloggerv3Client.ConvertToBlogPost(Post post) at OpenLiveWriter.BlogClient.Clients.GoogleBloggerv3Client.c.b380(Post p) at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext at System.Linq.Buffer`1.ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArrayTSource(IEnumerable`1 source).
I have the legit windows 10 and OLW and it all seems to work ok after lots of frigging about thank god hubs is a techy person cause I would not of been able to do it all by myself, way to much confusion with it all. I am just not impressed with the fact that OLW still does not have spell check, I really do not like having to proof read all my blog posts takes to much time.
When will OLW have spell check? I just wish you all would make sure these programs work a lot better before you decide to launch them. I was totally excited yesterday when I found this. I like many have had the same issues with Windows Liver Writer and have been using it for so many years. My blog in hosted on Blogger and having found Open Live Writer is just awesome.
Thank you all! Yesterday I posted a test on my blog to see if everything was working and it went all smoothly.
However today I want to actually post my article and have been having issues. This is the error message I am getting and hope you can help! Thanks very much for this, Scott and all working on Open Live Writer! I've got Open Live Writer to point to my old Windows Live Writer folders (which I had on an external hard drive), and it's all working so I can view my old drafts, recent posts etc as they were in Windows Live Writer. In case it helps anyone, I've blogged the step by step process at, but it would be great if a future release of OLW could offer an easy way for users to change the default location of their blog posts on their systems.
Scott, Ever since the advent of OLW, which I LOVE, my blog posts don't show up on blog rolls for 4 or 5 hours. Mizuno mp 600 fast track driver. Last night I posted at 9:44 EST and it is still no on the blog rolls at 7:10AM this morning. I assume this is a google problem SIGH.
Most of my readers find me on their blog rolls. Is there anything I can do about this? A work around to take my OLW post and put it directly into stupid Blogger so they will publish it on the blog rolls immediately which is what happened on those few agonizing days before OLW was up and running? Also is there a better forum for these questions than here? 紛れもなく 述べ述べあなたがすることを考えています。お気に入りの正当化 最も簡単を意識する事で、であるように思われたがようでした。人々は考えるながら イライライライラする いないについて知っている、彼らはただはっきりことを心配取得 私は確かに間違いなく、あなたに言います。 信号を取る人々は、あなたがトップ時に釘を打つことをどうにかならびにせずに全部外に定義副作用副作用が。 そうになります多くを得るために戻って。感謝 2015春夏新色追加 春物sale☆海外限定 http://www.ericjacob.com.au. あなたたちは通常、何あまりにも私が好きな私は大好きです。 のこのタイプ カバレッジは賢い仕事と!私 私たち 私の個人的な私の に君たち含ま私がしたみんなの作品素晴らしい追いつきます自身ブログロール。 送料無料市場 セール対象商品 http://www.stacjabrochow.pl.
Since December my posts have been taking 8 hours to show up on Blog lists and search engines. I have been posting directly from OLW and pinging the blog in feedburner repeatedly. Last night I didn't ping it, and it hasn't shown up after 9 hours on either lists or search. Barbara has suggested I schedule it for 5 hours before I want it to post.
I assume that means if I write it in OLW I must post it as a draft to blogger rather than post directly from OLW. That also means that if it is posted at 9:30pm and I want it to come out at midnight then I must set the time for 4:30pm on the day I posted it?
If I bring it back in blogger to draft now, can I schedule it for 4 hours previous and it will come out in an hour?? Does anyone have any idea when this will be fixed? Is it something we need to try to complain to blogger about? Thanks for any and all help. Lots of my followers use their blog lists and won't see my posts if they aren't there. Hello sir plz help I want to setup OLW for google blogger but i have a problem with an installing OLW on win 7 64 bit pc and my.net frame work version is 4.5.2 The installation process begins usually but in the middle after hitting on next button it allways displays this message open live writer dialog sign in to google blogger to continue. After signing in and allowing OLW to access my google account some times my browser displays a message OAuth 2.0 Authentication Token Received Received verification code.
You may now close this window. And some time comes with the reload button. Title bar shows this url but during this process microsoft.net frame work pops out with detail and continue button. The detail button shows this message Microsoft.NET Framework Unhandled exception has occurred in a component in your application. If you click Continue, the application will ignore this error and attempt to continue. An attempt was made to access a socket in a way forbidden by its access permissions 216.58.196.109:443.
Details Continue See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. Exception Text. System.Net.Sockets.SocketException (0x80004005): An attempt was made to acc at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Soc. Loaded Assemblies. continue button closes the microsoft.net frame work window.
But nothing happends with OLW and also want to say sorry for my poor english. Having trouble with categories now when uploading to Blogger. It accepts some categories then puts up the error message on others for no rhyme or reason. I thought it may have had something to do with adding new labels, but some of them go through OK, and old labels are rejected. Error log: The service blogger has thrown an exception: Google.GoogleApiException: Google.Apis.Requests.RequestError We're sorry, but the value for field labels was not valid.
Visit our for news and updates! Come chat on our fan-made! Check out the for more information! UPDATE v0.5 Introduction: What is FROST?
FROST is the successor to the much beloved and much hated for Fallout: New Vegas. FROST's goal is to transform the world of Fallout 4 into a freeform survival game with an emphasis on lore and visual storytelling. Set in the years following the Great War of 2077, you will see new, replaced lore, challenging new enemies, and many overhauled gameplay systems. Many areas in the game world have been visually overhauled as well. In FROST, the goal is not to complete quests and join factions.
Most vanilla NPCs have been removed or changed beyond recognition. Your only mission is to survive, however long. Installation -If you are new to Fallout 4 modding, go first to set up your.ini file. This is essential for modding.Extract FROST.rar into your main Fallout 4 directory (or use a mod manager like the rest of us).Extract the contents of the FROST Start Saves file into your save games folder (C: Users username Documents My Games Fallout4 Saves by default).Alternatively, download and use that save.v0.4 and v0.5 require Far Harbor, Nuka World, and Automatron.
V0.2, v0.21, v0.3. Require Far Harbor. V0.11 and before do not require any DLCs. FROST is currently in an early alpha build, so the alternate start functionality is not fully implemented.
For this reason you MUST use the saves provided in the download section to start your game (unless you elect to use an Alternate Start mod and are so badass you can survive the outdoors without a gas mask (more about that below)). I do not recommend playing FROST on your current save or trying to start a new game with FROST installed. Incompatibilities and Load Order -FROST is a total overhaul of your gameplay experience, and I mean total. Just about anything that alters stats, levelled lists, weather or NPCs will conflict.
Place FROST at the very bottom of your load order to minimize these conflicts.It is recommended that you disable all other DLCs except those required while playing, otherwise you will have perk and workbench conflicts.FROST is not fully compatible with Alternate Start mods. Some may work, depending on how the start itself is handled, but if you spawn in an outdoors location without a gas mask you will irradiate to death fairly quickly. I DO NOT RECOMMEND THIS FOR YOUR FIRST PLAYTHROUGH. You will die very quickly. is partially compatible. Be sure to use. is a great alternative if you dislike FROST's snow textures.
Changelog: Gameplay -Lethal Combat: Enemies will kill you in just a few hits and you will do the same to them. Your best bet is to take cover and not get shot.-IMPORTANT NOTE: In regards to melee- Yes, you do do less damage than your enemies at level 1. Take perks, git gud. As would make sense in real life, the player and all human NPCs receive the same damage.
With guns and explosives. Melee weapons depend entirely on the skill of the user.
When you start the game you are a malnourished, half-dead prisoner. You're weak and have just woken up from a coma, so OF COURSE you don't do as much damage with a pipe as a hardened Cannibal or Survivor would do. Taking the appropriate perks will put you on the same level as your enemies. After all, they do more damage BECAUSE they have these perks. Please realize this before you froth at the mouth and start screaming 'unfair!' It is fair, you just need to gain some experience.Scarcity: Ammo, meds, and other useful things are very rare.
To find them in large quantities you'll have to go to where it'd make sense for them to be (i.e. Medicine is more often found in hospitals).Radiation: Radiation is now far more deadly. Not only are all sources of radiation amped up, the new Atmospheric Radiation system gives all players constant rads if they dare to explore the outdoors without a protective gas mask.AI Tweaks: Enemies use ammo, and vary in accuracy. Lower level enemies will spew rounds to the wind while expert marksmen will take you down from across the battlefield with one well-placed headshot.Settlement Overhaul: Hi-tech workshop items require schematics to build, which can be scavenged and collected in the world. Settlements have also been nerfed to be much more difficult to protect and will function more as personal bases.Legendaries Removed: No more god weapons (except for a handful of uniques)! You'll use what you can get your hands on and be happy with it.Carryweight: Carryweight has been dramatically lowered (assuming you're playing on Survival mode and not one of those Easy-mode milk-drinkers). You will only carry the necessities.Perk Edits: No more simply picking meat off of bodies!
Invest in the Hunter perk to harvest goods from your kills. Or take the edited Rifleman, Commando, and Gunslinger perks to increase your range and accuracy with their respective guns.And much more! Changelog: Lore and the World FROST takes place just after the Great War. As such, the lore, world, and enemies reflect this change. FROST includes.A newly implemented Subway System with over 22 large new cells (including 1 friendly city) that connects each of the vanilla Fallout 4 subway stations -Hundreds of new notes and terminal entries detailing the extensive new lore of the world. Follow notes and discover hidden conspiracies! -8 distinct new factions to interact and battle with!
These completely replace all vanilla factions.Many revised and edited vanilla cells (WIP) Changelog: New Gear! -Many new weapons and armors to add greater diversity to the new factions and enemies. Naugrim04's Recommended Mods! For a proper lore-friendly Survival-Horror experience! TRANSLATIONS Credits TEXTURES & MESHES -MADMAX713- Raider Overhaul assets -Horus05- Commonwealth Scavvers assets -tookiejones- Survival Go-Bags assets -textures.com- snow textures -Herofonts (dafont.com)- Bronx Bystreets font -Jonathan S. Harris (dafont.com)- True Lies font -ghostfc3s- Subway Runner station resources (modified- for Concord/Lexington stations).killshots2- Ghoul Masks, Wendigo model/textures, fix for Angel's Hood model.Gogy28- Bear Hunter Armor -WickedRhyme- Homemade Explosives -m150- TochAndLantern -Derpsdale- Spirit Forms assets -DSJ- Federation/Alliance Armors, Alliance/Themis Flags SCIPTING -Dan- Hallucination Scripting Extraordinaire WRITERS -Sojak246 -Your401Kplan -SeraphimDreams -JackOfHearts -Dman51 (Please contact me if you contributed notes but do not see your name here. I will verify with you if they were included or not.) MUSIC - 'Begin Again' Main Title arrangement Disclaimer FROST is very much a work in progress.
Since this is still an early build, there will be many, many bugs, inconsistencies, anachronisms, and other unappealing things. My hope is that you will still be able to enjoy the mod in its rough state and will report these issues in a clear and respectful way. Know that FROST will be updated often and will have numerous content dumps. An Xbox version will likely be uploaded in the distant future. I do not know specifically 'when', other than that it will be very far down the line. If you don't like the mod, please keep in mind that it is a free, amateur production.
It did not take years off your life to download it. The design choices are the way they are because that is what I enjoy. Writing me an outraged letter cursing my family's name probably won't get much changed, but a thoughtful suggestion might. The way in which you interact with other people makes a difference.
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